AI Insights · Timothy · April 2023
Top 5 Idler Games Performance on Unified Platform in Belarus in Q1 2023
Discover the performance trends of the top 5 idler games in Belarus for Q1 2023, including weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 idler games in Belarus exhibited varying performance trends in terms of weekly downloads, revenue, and active users. Below, we delve into the detailed metrics for each game, based on data from Sensor Tower.
Gold and Goblins: Idle Games saw a mixed performance in Q1 2023. Weekly downloads experienced a significant drop early in the quarter, falling to as low as 14 by the end of February. However, a notable recovery occurred in March, with downloads peaking at 757. The game's weekly revenue fluctuated, peaking at $161 in early January and gradually declining to $71 by the end of March. Active users decreased from 5K at the start of the quarter to 1.5K in early March, before recovering to 2.7K by the end of the quarter.
For Idle Lumber Empire - Wood Game, weekly downloads showed an upward trend, starting at 831 and reaching 2.1K in mid-March. Weekly revenue also increased, peaking at $148 by the end of March. The game maintained a steady rise in active users, culminating in 3.2K by the end of the quarter.
Plague Inc. demonstrated stable performance in Q1 2023. Weekly downloads hovered around 700 to 1.1K, with a peak of 1.2K in late January. Revenue remained fairly consistent, averaging around $50 to $60 weekly. Active users saw a peak of 2.2K in late January, with a slight decline to 1.7K by the end of March.
Cats & Soup experienced a significant boost in active users, starting from 8.6K and reaching a peak of 31K by mid-March. Weekly downloads were strong early in the quarter, particularly in mid-January with 10.5K, before stabilizing around 2.1K to 2.6K in March. Revenue steadily increased, peaking at $80 multiple times throughout the quarter.
Lastly, Trailer Park Boys Greasy Money had minimal activity in terms of downloads and revenue. The game recorded negligible downloads and had intermittent revenue, with a peak of $61 in mid-February.
For more detailed insights and trends, visit Sensor Tower.